Symptoms: Some game-play functions not working, display issues, flasher bulbs not working.
Location: Frisco, Colorado.
When entering the test menu, the machine displayed a number of switch error codes. These switch error codes were causing the game to play incorrectly, for example, not diverting the ball to the “hide-outs”. Although the error codes indicated 4 switches, only one was not working. Ramp switch #42 wasn’t working, which prevented the ramp ball diverter from actuating, which caused the machine to think the other switches were also bad because the ball never rolled over them. I cleaned switch #42 (very stubborn) and got it working.
Some segments of the alpha-numeric displays were not lighting up. I traced this to cracked pins on the display tubes themselves. I was able to repair some pins by soldering, but there was one pin broken right at the glass and couldn’t be soldered. The owner deferred further repairs to the display. The options would be to replace the glass display tube or convert the game to new LED displays, such as PinScore.
When testing the bulbs, I noticed that none of the flasher bulbs were working. In this particular version of High Speed, the flashers are connected in series with a non-standard 7 volt bulb, #63. Most pinball machines use 13 volt #89 bulbs for flashers.
The problem with bulbs connected in series is that when one bulb burns out, the other bulbs in the string stop working as well. This makes it difficult to determine which bulb is actually bad. In High Speed, the bulbs are connected in pairs. To make matters more unintuitive, the pairs are interleaved. So for example, the 4 bulbs for the left center playfield are paired 1, 3, and 2, 4.
I had to take each bulb and test it with an ohm meter to determine the bad bulbs. Once I got good bulbs paired with good bulbs, the flashers started working. Since the whole theme of the game is associated with being chased by the police with flashing lights, I can’t imagine it was much fun to play without the flashers.